Qualifying Dissertation Directed Emergent Drama

نویسندگان

  • Maria Arinbjarnar
  • Daniel Kudenko
چکیده

Substantial research effort has been put into creating a truly interactive drama that is not only entertaining but also gives the player a sense of coherency and that she is an active participant in the unfolding drama. A fully interactive drama has the potential of revolutionising entertainment, gaming, education, therapy and news coverage. If pre-authored stories are directly implemented into an interactive virtual environment then there is a call for authoring all possible story twists which is an intractable problem for the authors. One philosophy for tackling this problem is to use planning and narrative structures to reduce the authoring. The problem with this approach is that due to the complexity of planning it is infeasible for real-time application, the games do not scale well because the computation quickly becomes intractable. Additionally, this approach has not managed to sufficiently reduce the authoring problem. A simpler and more computationally feasible way is to have the drama emerge from the play of autonomous actors. This means that the computation has been distributed amongst the actors and that the interaction of the player is responded to dynamically and in context by the actors. The main problem with autonomous actors in emergent drama is that they are unlikely to play out the preferred plot structure, for example a murder mystery without some direction. To tackle these problems we propose to divide the drama into narrative episodes which we call schemas. Schemas are used by a director and a set of actors to structure the drama so that it emerges into a fully developed drama that adheres to a specific genre. The schemas are pre-authored in an abstract way such that they can be deployed multiple times in the same drama, which removes the authoring bottleneck. The schemas are not dependent on events having taken place in a specific pre-determined way. This means that the schemas greatly reduce the planning complexity. The director oversees the dramatic structure of the emergent drama and chooses schemas to deploy in the emergent drama based on the needs of the characters in the drama, the plot progress and observed interaction of the player. The actors use the schemas to guide their play and to coordinate their actions with other actors. We will define and implement our solution in the Second Life virtual environment to play out typical English murder mystery dramas. We will use Second Life players to test the implementation. We will also examine whether the implementation adheres to the English murder mystery genre and whether the system execution time is acceptable.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Directed Emergent Drama vs. Pen & Paper Role-Playing Games

This is a position paper on the difference in role-playing between Computer-Based Role-Playing Games (CB-RPGs) and Pen & Paper Role-Playing Games (PP-RPGs) and how the architecture of the Directed Emergent Drama (DED) engine will facilitate more of the core characteristics of PP-RPGs than current CB-RPGs do.

متن کامل

Schemas in Directed Emergent Drama

A common problem in creating interactive drama is the authoring bottleneck. If pre-authored stories are directly incorporated into an interactive virtual environment then there is a need to consider all possible interactions and story twists, which for a sizeable drama is infeasible. One proposed solution to this problem is to use search and planning algorithms along with narrative structures. ...

متن کامل

Distributed Drama Management: Beyond Double Appraisal in Emergent Narrative

In this technical paper, we describe an implementation of Distributed Drama Management (DDM). DDM is a concept which involves synthetic actor agents in an Emergent Narrative scenario acting on both an in-character level, which reflects the concerns of the characters, and an out-of-character level, which reflects the concerns of a storyteller. By selecting the most “dramatically appropriate” act...

متن کامل

Interaction and Narrative

Interaction and Narrative is a chapter from Michael’s Ph.D. dissertation on Expressive AI (AI-based art and entertainment) [Mateas 2002]. A significant portion of the dissertation describes his collaborative work with Andrew Stern on the interactive drama Façade [Mateas & Stern 2004a; Mateas & Stern 2004b; Mateas and Stern 2003; Mateas and Stern 2002a; Mateas and Stern 2002b]; the purpose of th...

متن کامل

Title of Dissertation : THE ROLE OF GENDER , ANDROGYNY AND ATTRACTION IN PREDICTING THE IDENTITY AND EFFECTIVENESS OF EMERGENT LEADERS Janet

Title of Dissertation: THE ROLE OF GENDER, ANDROGYNY AND ATTRACTION IN PREDICTING THE IDENTITY AND EFFECTIVENESS OF EMERGENT LEADERS Janet R. Goktepe, Doctor of Philosophy, 1986 Dissertation directed by: Dr. Craig Eric Schneier Associate Professor Department of Organizational Behavior and Industrial Relations This field study used groups performing "sex-neutral" tasks over a sixto fifteen-week ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2008